C-RAN: Turning base station kit into software

Intel demonstrated a prototype server for cutting the hardware cost of cellular base stations by swapping proprietary equipment for standard servers.

The Cloud Radio Access Networks (C-RAN) initiative lets Intel move “the heart of the radio access network to the cloud”, Rattner said.

C-RAN is being co-developed with China Mobile. Intel demonstrated two SuperMicro servers running multiple base station software elements.

In the future, Intel and China Mobile hope to use undisclosed virtualisation methods to support up to 100 base stations in a single server.

However, when asked by a journalist from Computer Weekly whether Intel had been in talks with European telecommunications hardware suppliers about the technology, Rattner indicated it had had a frosty reception.

“Since you’re turning radio access networks from what was largely a hardware business into what will be a software business, you can understand why they’re relatively cool about it,” Rattner said. “System suppliers have been relatively cool.”


Music in the Digital Age – Andrew Dubber

About the Book

This book is a work in progress. A living document, of sorts. Start reading now, and it will grow month by month. Just don’t get it wet, and never feed it after midnight.

Music is both culture and commerce. Those two things are inextricably linked. In different periods of history, music culture and music commerce are profoundly different.

In the age of print, the main way in which music was produced, distributed and consumed was on paper. Music was dots on a page. The electric age, with its introduction of recordings and broadcasting, radically transformed the ways in which music made meaning for people, and consequently the ways in which it made money.

And just as the electric age was profoundly disruptive to the musicians, businesses and fans of music when it first came along, so too is the digital age.

Digital Money, Mobile Media, and the Consequences of Granularity

Nicholas Negroponte famously insisted that the dotcom boomers, ???Move bits, not atoms.??? Ignorant of the atom heavy human bodies, neuron dense brains, and physical hardware needed to make and move those little bits, Negroponte???s ideal did become true in industrial sectors dependent upon communication and economic transaction. In the communication sector, atomic newspapers have been replaced by bitly news stories. In the transactional sector, coins are a nuisance, few carry dollars, and I just paid for a haircut with a credit card adaptor on the scissor-wielder???s Droid phone.

The human consequences of the bitification of atoms go far beyond my bourgeois consumption. This shift or what is could simply be called digitalization, when paired with their very material transportation systems or networked communication technologies, combines to form a powerful force that impacts local and global democracies and economies.

What are the local and political economics of granularity in the space shared between the fiduciary and the communicative? To understand the emergent political economy of the practices and discourses unifying around mobile media and digital money we need a shared language around the issue of granularity.

Grinding large incumbents into smart dust.

A Facebook Smartphone ??? Why?

At the end of last week???s Monday Note, I briefly wondered about the rumored Amazon smartphone. Would it follow the Kindle Fire strategy: Pick Android???s lock and sell the device at or below cost in order to lubricate the wheels of Amazon???s e-commerce of tangible and intangible things?

This week, we have the rebirth of another story: the Facebook phone. All Things D, the Wall Street Journal???s site dedicated to??? All Things Digital, aired a series of posts focused on Facebook???s hypothetical jump into the smartphone fray. Given the site???s reputation for reliable sources and real writing, this must be more than idle speculation floated for pageviews.

But what???s going on? Why would Facebook ??? or Amazon ??? create its own smartphone?

Yet another service, yet another device. Used to be the goal was to own the consumer, now the consumer believes they own you…