It took touchscreens to blow the genre out of the water, but over the past few years, one thing has become clear: mobile games are different than console games. They operate on a different time-scale, they???re more comfortable with simple narratives than character progressions, and they do small puzzles in consumable chunks better than they do action. They???re played with distractions, they???re played with other people, and they need to be able to be put down and picked up at a moment???s notice.
The incumbent’s dilemma.